The economic crisis worsens. The news presents us with markers, signs and symptoms. The situation spirals gradually, downward, toward a point of no return. China’s war against the U.S. dollar continues pushing one nation after another to bypass trading in dollars. We see, as well, that China Moves to Further Marginalize the Dollar just as China Leads a Campaign to Replace the Dollar as [the World’s] Reserve Currency. It is no accident that China pursues a national strategy hostile to American financial interests. To supplant a great financial power one must take certain actions and follow a definite path. So what is the American side doing to protect its position? America is doing very little. America is, in fact, lost in a wilderness of self-inspired trivialities and entertainments. We no longer appear to know which end is up. Continue reading
They’ve bought oil companies in Texas. They’ve had plans to build a self-sufficient city near Boise, ID, and another in Milan, MI. They already make the microchips, processors and other electronics in many computers used by the general public, business, government and even the military. The latest purchase of AMC will more than likely render the company as a propaganda outlet pumping pro-China rhetoric into naive soft heads. Red Dawn, the remake was even put on hold in order not to offend the “sensitivities” of Red China’s leadership as the latest invaders weren’t the Soviets, but their PLA counterparts. The invading army was eventually switched to the North Koreans. It is still yet to be finalized and released.
…and China will continue invading every facet in American life so long as we have a weak administration in the White House.
China continued its expansion into the entertainment industry Sunday when the Wanda Group, a Chinese media conglomerate, agreed to acquire AMC Entertainment, North America’s second-largest movie theater owner, in a $2.6 billion deal.
The New York Timesreports:
The acquisition creates the world’s largest theater group, the companies said. It also represents a significant expansion of Chinese influence in the American film industry. The industry has been looking to China for a vast new reservoir of ticket buyers for Hollywood movies, while joining Chinese investors to produce films like the planned “Iron Man 3” and teaming up to build studio facilities and a new Disney theme park in China.
Wang Jianlin, chairman and president of Wanda, said his goal was to own theaters covering 20 percent of the world theater market by 2020. Speaking through a translator on Sunday, Mr. Wang said his aim for the circuits was to “combine, and synergize and make them profitable.”
Sunday’s announcement is the second major deal this year between the North American entertainment industry and China. In February, DreamWorks Animation struck a $2 billion deal to open a studio in Shanghai under the Oriental DreamWorks brand.
Full article: China Invading Hollywood (Washington Free Beacon)
Today’s food for thought:
As the Christian Science Monitor brings out, 183 million Americans play video games at least an “hour a day.” Virtually all Americans (97 percent) ages 12 to 17 play video games. And almost 5 million Americans play at least 40 hours a week—the equivalent of a full-time job.
Millions of people live, breath and play in virtual worlds. It is not only young people either. Atari hit it big in the early 1970s. Today, one quarter of all gamers are over the age of 50.
By the time the average American youth turns 21, he will on average have spent 10,000 hours playing video games over the course of more than a decade.
Consider that number. In his book Outliers, Malcolm Gladwell talks about the 10,000-hour rule. To achieve mastery in any field of expertise, he explains, takes about 10,000 hours of practice over the course of about 10 years. Experts become experts because they abide by this rule. “Practice isn’t the thing you do once you’re good,” Gladwell writes. “It’s the thing you do that makes you good.”
Imagine what those 5 million Americans who spend 40 hours a week playing video games could accomplish if they instead devoted that much work to something useful. In just five years, this country would have 5 million more master designers, craftsmen, engineers, pilots, scientists, builders, artists, architects, painters, geologists, farmers, inventors, poets, screenplay writers, opera singers, tuba players—the list goes on and on. Imagine how different America could be if the 183 million Americans who spend at least one hour a day playing video games did the same thing.
And now imagine the world we might live in if all these people took just a portion of that time and spent it with their families and taught their children how to become experts themselves.
What a different, more prosperous, more inspiring, more beautiful world we would live in. How would your life be different? Are you willing to change the course of your child’s life?
Many people look at America and decry its deficiencies. People see its economy collapsing. They see America’s waning influence and its growing list of enemies. They see the political fighting and dysfunction in Washington and a house divided among itself. They see a nation of eroding morals and common decency.
And they wonder, why are these things happening, and why doesn’t someone stand up and put this nation back on course?
Full article: Video Games: The New American Pastime (The Trumpet)